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Gigantic Games 2
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Gigantic Games 2.iso
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pc
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battlestar
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src
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com6.c
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C/C++ Source or Header
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1994-12-23
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5KB
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210 lines
/*
* Copyright (c) 1983 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted
* provided that: (1) source distributions retain this entire copyright
* notice and comment, and (2) distributions including binaries display
* the following acknowledgement: ``This product includes software
* developed by the University of California, Berkeley and its contributors''
* in the documentation or other materials provided with the distribution
* and in all advertising materials mentioning features or use of this
* software. Neither the name of the University nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef lint
static char sccsid[] = "@(#)com6.c 5.5 (Berkeley) 6/1/90";
#endif /* not lint */
#include "externs.h"
launch()
{
if (testbit(location[position].objects,VIPER) && !notes[CANTLAUNCH]){
if (fuel > 4){
clearbit(location[position].objects,VIPER);
position = location[position].up;
notes[LAUNCHED] = 1;
time++;
fuel -= 4;
puts("You climb into the viper and prepare for launch.");
puts("With a touch of your thumb the turbo engines ignite, thrusting you back into\nyour seat.");
return(1);
}
else
puts("Not enough fuel to launch.");
}
else
puts("Can't launch.");
return(0);
}
land()
{
if (notes[LAUNCHED] && testbit(location[position].objects,LAND) && location[position].down){
notes[LAUNCHED] = 0;
position = location[position].down;
setbit(location[position].objects,VIPER);
fuel -= 2;
time++;
puts("You are down.");
return(1);
}
else
puts("You can't land here.");
return(0);
}
die() /* endgame */
{
printf("bye.\nYour rating was %s.\n", rate());
post(' ');
exit(0);
}
live()
{
puts("\nYou win!");
post('!');
exit(0);
}
/*
* sigh -- this program thinks "time" is an int. It's easier to not load
* <time.h> than try and fix it.
*/
#define KERNEL
#include <sys/time.h>
#undef KERNEL
post(ch)
char ch;
{
FILE *fp;
struct timeval tv;
char *date, *ctime();
int s = sigblock(sigmask(SIGINT));
char *getenv();
char *status_game;
char status_game1[100];
gettimeofday(&tv, (struct timezone *)0); /* can't call time */
date = ctime(&tv.tv_sec);
date[24] = '\0';
status_game = getenv("BATTLE_SAVE");
strcpy(status_game1, status_game);
strcat(status_game1, "battlestar.log");
if (fp = fopen(status_game1,"a")) {
fprintf(fp, "%s %8s %c%20s", date, uname, ch, rate());
if (wiz)
fprintf(fp, " wizard\n");
else if (tempwiz)
fprintf(fp, " WIZARD!\n");
else
fprintf(fp, "\n");
} else
perror(status_game1);
sigsetmask(s);
}
char *
rate()
{
int score;
score = max(max(pleasure,power),ego);
if (score == pleasure){
if (score < 5)
return("novice");
else if (score < 20)
return("junior voyeur");
else if (score < 35)
return("Don Juan");
else return("Marquis De Sade");
}
else if (score == power){
if (score < 5)
return("serf");
else if (score < 8)
return("Samurai");
else if (score < 13)
return("Klingon");
else if (score < 22)
return("Darth Vader");
else return("Sauron the Great");
}
else{
if (score < 5)
return("Polyanna");
else if (score < 10)
return("philanthropist");
else if (score < 20)
return("Tattoo");
else return("Mr. Roarke");
}
}
drive()
{
if (testbit(location[position].objects,CAR)){
puts("You hop in the car and turn the key. There is a perceptible grating noise,");
puts("and an explosion knocks you unconscious...");
clearbit(location[position].objects,CAR);
setbit(location[position].objects,CRASH);
injuries[5] = injuries[6] = injuries[7] = injuries[8] = 1;
time += 15;
zzz();
return(0);
}
else
puts("There is nothing to drive here.");
return(-1);
}
ride()
{
if (testbit(location[position].objects,HORSE)){
puts("You climb onto the stallion and kick it in the guts. The stupid steed launches");
puts("forward through bush and fern. You are thrown and the horse gallups off.");
clearbit(location[position].objects,HORSE);
while (!(position = rnd(NUMOFROOMS+1)) || !OUTSIDE || !beenthere[position] || location[position].flyhere);
setbit(location[position].objects,HORSE);
if (location[position].north)
position = location[position].north;
else if (location[position].south)
position = location[position].south;
else if (location[position].east)
position = location[position].east;
else
position = location[position].west;
return(0);
}
else puts("There is no horse here.");
return(-1);
}
light() /* synonyms = {strike, smoke} */
{ /* for matches, cigars */
if (testbit(inven,MATCHES) && matchcount){
puts("Your match splutters to life.");
time++;
matchlight = 1;
matchcount--;
if (position == 217){
puts("The whole bungalow explodes with an intense blast.");
die();
}
}
else puts("You're out of matches.");
}